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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/"><channel><title>I'm Emment - Papervision3D</title><link>http://www.imemment.com/</link><description>欢迎地球外的生命光临，一起维护宇宙和平 - </description><generator>RainbowSoft Studio Z-Blog 1.8 Spirit Build 80722</generator><language>zh-CN</language><copyright>Copyright www.imemment.com. Some Rights Reserved.</copyright><pubDate>Mon, 06 Sep 2010 08:33:20 +0800</pubDate><item><title>3D引擎动态减面</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/115.html</link><pubDate>Wed, 25 Aug 2010 10:58:47 +0800</pubDate><guid>http://www.imemment.com/post/115.html</guid><description><![CDATA[成熟的3D游戏引擎都会做这么一个事情<br/>就是“动态减面”<br/>对于越来越远的3D事物没有必要还保持太多的面<br/>比如很远处的一个球，只需要12个面 甚至更少就可以了，不影响视觉效果<br/><br/>今日看到个DEMO<br/><a href="http://blog.teleranek.org/wp-content/uploads/2010/07/xwing.swf"  target="_blank">http://blog.teleranek.org/wp-content/uploads/2010/07/xwing.swf</a><br/><br/>SVN ： http://code.google.com/p/bartekz/source/browse/<br/><br/>对于3D项目的效率肯定是大有帮助<br/>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/115.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=115</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=115&amp;key=21d7b789</trackback:ping></item><item><title>坐标转换方法</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/73.html</link><pubDate>Wed, 05 Aug 2009 11:57:56 +0800</pubDate><guid>http://www.imemment.com/post/73.html</guid><description><![CDATA[<p class="code"><code>camera.useProjectionMatrix&nbsp;=&nbsp;true;<br/>do3d.calculateScreenCoords(camera);<br/>trace(do3d.screen);<br/>//渲染后执行才可以获取<br/></code></p><br/>2D的坐标定位到3D坐标  必须有个交点  <br/><br/><p class="code"><code>var&nbsp;ray:Number3D&nbsp;=&nbsp;camera.unproject(viewport.containerSprite.mouseX,&nbsp;viewport.containerSprite.mouseY);<br/>ray&nbsp;=&nbsp;Number3D.add(ray,&nbsp;camera.position);&nbsp;&nbsp;<br/>//这个抽象平面和DO3D保持一致&nbsp;&nbsp;&nbsp;&nbsp;<br/>var&nbsp;plane3d:Plane3D&nbsp;=&nbsp;new&nbsp;Plane3D(new&nbsp;Number3D(0,&nbsp;1,&nbsp;0),&nbsp;new&nbsp;Number3D());&nbsp;&nbsp;&nbsp;&nbsp;<br/>var&nbsp;jiaodian:Number3D&nbsp;=&nbsp;plane3d.getIntersectionLineNumbers(camera.position,&nbsp;ray);<br/></code></p>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/73.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=73</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=73&amp;key=aff777cc</trackback:ping></item><item><title>camera,focus、zoom、z</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/66.html</link><pubDate>Mon, 29 Jun 2009 14:07:44 +0800</pubDate><guid>http://www.imemment.com/post/66.html</guid><description><![CDATA[camera.focus = 200;<br/>camera.zoom = 1;<br/>camera.z = -200;<br/>camera.focus * camera.zoom == Math.abs(camera.z)<br/>漂亮<br/><br/>camera.focus * camera.zoom == 1000<br/><br/>真实<br/><br/><br/>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/66.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=66</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=66&amp;key=00354053</trackback:ping></item><item><title>用PV做三维全景图</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/60.html</link><pubDate>Tue, 28 Apr 2009 12:42:35 +0800</pubDate><guid>http://www.imemment.com/post/60.html</guid><description><![CDATA[<a href="http://www.imemment.com/post/60.html" target="_blank"><img onload="ResizeImage(this,0)" src="http://www.imemment.com/upload/200904281243371060.jpg" alt="" title=""/></a>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/60.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=60</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=60&amp;key=8e6529e8</trackback:ping></item><item><title>仿造地球</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/58.html</link><pubDate>Fri, 17 Apr 2009 21:18:45 +0800</pubDate><guid>http://www.imemment.com/post/58.html</guid><description><![CDATA[<a href="http://www.imemment.com/post/58.html" target="_blank"><img onload="ResizeImage(this,0)" src="http://www.imemment.com/upload/200904172119261216.jpg" alt="" title=""/></a>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/58.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=58</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=58&amp;key=5ebf40ae</trackback:ping></item><item><title>人物的正面和背面，正面是彩色的就好啦，找不到这样的素材</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/41.html</link><pubDate>Tue, 23 Dec 2008 17:03:37 +0800</pubDate><guid>http://www.imemment.com/post/41.html</guid><description><![CDATA[<a href="http://www.imemment.com/post/41.html" target="_blank"><img onload="ResizeImage(this,0)" src="http://www.imemment.com/upload/Untitled-1.jpg" alt="" title=""/></a>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/41.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=41</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=41&amp;key=efaedd43</trackback:ping></item><item><title>海盗旗，平面噪点的随机</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/40.html</link><pubDate>Mon, 22 Dec 2008 15:04:43 +0800</pubDate><guid>http://www.imemment.com/post/40.html</guid><description><![CDATA[<a href="http://www.imemment.com/post/40.html" target="_blank"><img onload="ResizeImage(this,0)" src="http://www.imemment.com/upload/dd.jpg" alt="" title=""/></a>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/40.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=40</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=40&amp;key=490750bc</trackback:ping></item><item><title>关于moveBackward()和Quaternion四元数</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/34.html</link><pubDate>Sat, 06 Dec 2008 18:37:02 +0800</pubDate><guid>http://www.imemment.com/post/34.html</guid><description><![CDATA[<a href="http://www.imemment.com/post/34.html" target="_blank"><img onload="ResizeImage(this,0)" src="http://www.imemment.com/upload/200812061837581310.jpg" alt="" title=""/></a><br/>.....]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/34.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=34</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=34&amp;key=6b8e0dfa</trackback:ping></item><item><title>做烂了得3D立体展示，CPU占用率做了优化</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/29.html</link><pubDate>Tue, 02 Dec 2008 20:40:22 +0800</pubDate><guid>http://www.imemment.com/post/29.html</guid><description><![CDATA[<a href="http://www.imemment.com/post/29.html" target="_blank"><img onload="ResizeImage(this,0)" src="http://www.imemment.com/upload/200812022041172260.jpg" alt="" title=""/></a>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/29.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=29</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=29&amp;key=03fdde26</trackback:ping></item><item><title>缓存位图数据，读取颜色组成图形粒子系统</title><author>emment@126.com (emment)</author><link>http://www.imemment.com/post/23.html</link><pubDate>Tue, 25 Nov 2008 11:00:16 +0800</pubDate><guid>http://www.imemment.com/post/23.html</guid><description><![CDATA[<p><a href="http://www.imemment.com/post/23.html" target="_blank"><img title="" alt="" src="../../../upload/200811251101275602.jpg" onload="ResizeImage(this,0)" /></a></p><p>效率问题有待研究色彩也显得有些暗淡</p><p>顺便做了个加载的loading ，看看效果</p>]]></description><category>Papervision3D</category><comments>http://www.imemment.com/post/23.html#comment</comments><wfw:comment>http://www.imemment.com/</wfw:comment><wfw:commentRss>http://www.imemment.com/feed.asp?cmt=23</wfw:commentRss><trackback:ping>http://www.imemment.com/cmdwxh.asp?act=tb&amp;id=23&amp;key=41fb68fe</trackback:ping></item></channel></rss>
